![]() One thing to note: parries have a shorter recovery if you press the inputs rather than holding it. Think of this as a tool to set you back to neutral. Unlike SF3 parries, there are slightly longer recovery frames when you parry, so you cannot guarantee a punish when you successfully parry someone’s attack. ![]() ![]() You can use the Drive Meter to do parries (MP+MK). The Drive Gauge refills to full at the start of each round. The Drive Gauge has 6 bars (because it’s SF6, naturally). This allows players to be creative with their offensive and defensive moves using a separate gauge, though it has its limits if you abuse it too much without thought or planning. SF6 has a new fighting game mechanic that makes it unique among its Capcom fighting game peers: the Drive System. Use Infil’s fighting game glossary to look up terms and definitions it’s very helpful. We’ll be using a number of specific fighting game terms, like footsies, neutral, buffers, knockdowns, Shotos, and DPs. If you’re between Diamond and Platinum, you have a one-time rank-down protection as a safety net. Actual ranks (Master, Platinum, Diamond, Gold, Silver, Bronze, iron, Rookie).So doing a fireball/Hadouken motion is not “Down, Down Forward, Forward + P”, but it’s “236P”. Things in the build will change when the final version of the game is available for purchase in mid-2023.ĭisclaimer: Inputs-wise, we’ll be using numpad notations. This feature may be updated with new and developing info, since this is a closed beta session. ![]() If you’re one of the lucky few who got it, here’s a guide to get you started. You’ll be seeing a lot of Street Fighter 6 closed beta combos and matches from pro players and content creators. SF6’s Closed Beta will be from 7th to 10th October PST, with invites being handed out beforehand. ![]()
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